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tutorials:advanced:unreal [2019/06/06 12:29] – hawkin | tutorials:advanced:unreal [2019/06/07 14:55] – hawkin |
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This will create a lisp ros node, clean up the belief-state, load the episodes that get passed to the init function as a list of strings, e.g. in our case "ep1", spawn the semantic map of the episode and the items and initialize the location costmap. In the code section below it will be explained in more detail, what is loaded when. This process may take a while, so please have some patience. | This will create a lisp ros node, clean up the belief-state, load the episodes that get passed to the init function as a list of strings, e.g. in our case "ep1", spawn the semantic map of the episode and the items and initialize the location costmap. In the code section below it will be explained in more detail, what is loaded and when. This process may take a while, so please have some patience. When the function has finished running through your bullet world should look like this: |
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Now, let's execute the pick and place plan: | Now, let's execute the pick and place plan: |