====== Creating process modules ======
**Description:** in this tutorial you will learn about CRAM process modules and write a simple one to move the turtlesim.
**Previous Tutorial:** [[tutorials:beginner:motion_designators|Creating motion designators for the turtlesim]]\\
**Next Tutorial:** [[tutorials:beginner:assigning_actions_2|Automatically choosing a process module for a motion]]
===== Process modules: an overview =====
A process module is a program that controls a robot actuator. Different robots will have different kinds of actuators, requiring different kinds of controllers, and we would like to abstract away such specifics at the high level of task specification. When we ask a robot to clean a kitchen, we don't care that it has two arms or one; rather, as long as it has some capacity to manipulate objects, and some ability to move around, we can issue the cleaning task to it. Process modules allow us this flexibility by providing a well-defined, robot-independent interface to high level planning which works as an abstraction layer over the robot controllers. You can read some more about process modules in the [[http://cram-system.org/doc/package/cram_process_modules|documentation of the package]].
Here's an example of invoking a process module:
(with-designators
((my-designator :location '((:close-to :fridge))))
(pm-execute :navigation my-designator))
This will run a process module associated with '':navigation'' and use ''my-designator'' as an input parameter. In this case, the designator is a semantic description of a target location and it's up to the process module to ask that this designator be resolved (by some appropriate other module in the system) so as to get an actual location and then control the robot to reach the target. The specifics of the controller may vary enormously; the robot might be differential drive, or legged. But these details are not important for this high level plan. All we want is for the robot to approach the fridge, in whatever way it can carry itself there.
===== Writing a process module for the turtlesim =====
In this tutorial we will have a turtle drive by using a process module to execute a resolved motion designator.
Once again, some new dependencies must be declared in the tutorial files you've been working on.
In your ''package.xml'' file you need to add a dependency on ''cram_process_modules'':
cram_process_modules
Similarly, in your ''.asd'' file you should add ''cram-process-modules'' and ''cram-language-designator-support'' to the '':depends-on'' list. Let's also create a new source file in the ''src'' directory of your tutorial, call it and ''process-modules.lisp'', and add them to your ''*.asd'' file, which should now look like this:
(defsystem cram-my-beginner-tutorial
:depends-on (cram-language roslisp turtlesim-msg turtlesim-srv geometry_msgs-msg cl-transforms
cram-designators cram-prolog
cram-process-modules cram-language-designator-support)
:components
((:module "src"
:components
((:file "package")
(:file "control-turtlesim" :depends-on ("package"))
(:file "simple-plans" :depends-on ("package" "control-turtlesim"))
(:file "motion-designators" :depends-on ("package"))
(:file "process-modules" :depends-on ("package"
"control-turtlesim"
"simple-plans"
"motion-designators"))))))
Finally, let's also add '':cram-process-modules'' and ''cram-language-designator-support'' to the use list of our Lisp package for convenience:
(:use :cpl :roslisp :cl-transforms :cram-designators :cram-process-modules
:cram-language-designator-support)
==== A process module for the turtlesim ====
In the previous tutorial we defined the function ''send-vel-command'' to publish a command for the turtle. We will use this function as the lower level of controlling the TurtleSim. Now it's time to look at process modules and their interface to the higher levels. Append the following to your ''process-modules.lisp'' file:
(in-package :tut)
(def-process-module turtlesim-navigation (motion-designator)
(roslisp:ros-info (turtle-process-modules)
"TurtleSim navigation invoked with motion designator `~a'."
motion-designator)
(destructuring-bind (command motion) (reference motion-designator)
(ecase command
(drive
(send-vel-cmd
(turtle-motion-speed motion)
(turtle-motion-angle motion))))))
First, we use the ''cram-process-modules:def-process-module'' macro to define ''turtlesim-navigation'' as a process module taking one parameter (''motion-designator''). The process module then chooses which motion to perform depending on the command specified in the designator: ''destructuring-bind'' maps the results from ''(reference motion-designator)'' to the variables ''command'' and ''motion'' respectively. Note that the inference rules we defined previously provide a name for the kind of motion we have (currently, all are ''drive''), and a ''turtle-motion'' object. We run an ''ecase'' on the kind of goal (currently, we only have the drive case) and use ''send-vel-cmd'' to tell the lower level to move the turtle around, given these parameters we infer from designator resolution.
Let's try this out. Make sure you have ''roscore'' and ''turtlesim_node'' running. In a terminal tab for each,
$ roscore
$ rosrun turtlesim turtlesim_node
For convenience, let's append one more function to ''process-modules.lisp'' that will do all our calls for us:
(defun drive (?speed ?angle)
(top-level
(with-process-modules-running (turtlesim-navigation)
(let ((trajectory (desig:a motion (type driving) (speed ?speed) (angle ?angle))))
(pm-execute 'turtlesim-navigation trajectory)))))
What the function does is simply activate the turtle process modules (in our case, the sole existing one), creates a designator to describe how the turtle should move, and calls the ''cram-process-modules:pm-execute'' macro to have the process module follow the trajectory specified by the designator.
The ''with-process-modules-running'' macro allows us to set up a context in which to run commands, knowing that the defined process modules are all running concurrently. Right now we only have one defined, ''turtlesim-navigation''. When we have several, we can add them to the list we pass to ''cram-process-modules:with-process-modules-running''. Note that the ''with-process-modules-running'' macro needs to be run inside a ''top-level'' form.
Reload the tutorial in REPL, and let's try to start the tutorial
First, we need to start a node and initialize our parameters with ''init-ros-turtle'' from the tutorial about controlling the TurtleSim.
(start-ros-node "turtle1")
(init-ros-turtle "turtle1")
Then, we can call ''drive''.
TUT> (drive 5 2)
[(TURTLE-PROCESS-MODULES) INFO] 1562698751.679: TurtleSim navigation invoked with motion designator `#'.
1
You should also see the turtle move in the TurtleSim window and trace the required trajectory.
==== Adding more process modules for the TurtleSim ====
When adding new motions for a robot, we can either add them to a existing process module or write a new one. A process module only ever executes one designator at a time. This is to prevent unwanted behaviour when executing multiple designators in parallel or quick succession. But when a process module is called while still executing, the incoming call will be queued and executed as soon as the current execution is finished.
For example, if we wanted the robot to grasp something and then stack it onto something else. If these motions were executed in parallel the arm would do neither because the commands would interfere with each other. Through the use of process modules, we don't have to worry about this.
So to make this decision, we need to think about resources on the robot (eg. arms or the base of the robot).
Our ''turtlesim-navigation'' is for the (abstract) resource 'driving' of the turtle. We now want to add the motions for moving and for setting the pen. Former uses the same resource as the navigation process module, so we should add it to the existing process module. The latter however doesn't, so we should add it as a new process module.
To add the move motion to the existing process module, we add a new case to the ''ecase''. It should look like this:
(def-process-module turtlesim-navigation (motion-designator)
(roslisp:ros-info (turtle-process-modules)
"TurtleSim navigation invoked with motion designator `~a'."
motion-designator)
(destructuring-bind (command motion) (reference motion-designator)
(ecase command
(drive
(send-vel-cmd
(turtle-motion-speed motion)
(turtle-motion-angle motion)))
(move
(move-to motion)))))
Since ''move-to'' takes a 3d-vector as a parameter we only have to pass ''motion'' to it.
To add the new process module, append this to your ''process-modules.lisp'' file.
(def-process-module turtlesim-pen-control (motion-designator)
(roslisp:ros-info (turtle-process-modules)
"TurtleSim pen control invoked with motion designator `~a'."
motion-designator)
(destructuring-bind (command motion) (reference motion-designator)
(ecase command
(set-pen
(call-set-pen
(pen-motion-r motion)
(pen-motion-g motion)
(pen-motion-b motion)
(pen-motion-width motion)
(pen-motion-off motion))))))
The code should look very familiar, because it's pretty close to our other process modul
==== Executing process modules in parallel ====
To demonstrate how process modules work when called in parallel, we will call the same process module twice. You can execute the following in the REPL:
TUT> (top-level
(with-process-modules-running (turtlesim-navigation turtlesim-pen-control)
(let ((goal (desig:a motion (type moving) (goal (9 1 0))))
(trajectory (desig:a motion (type driving) (speed 3) (angle 8))))
(cpl:par
(pm-execute 'turtlesim-navigation goal)
(pm-execute 'turtlesim-navigation trajectory)))))
[(TURTLE-PROCESS-MODULES) INFO] 1500997686.711: TurtleSim navigation invoked with motion designator `#'.
WARNING:
Process module # already processing input. Waiting for it to become free.
[(TURTLE-PROCESS-MODULES) INFO] 1500997690.065: TurtleSim navigation invoked with motion designator `#'.
T
Here we use the ''par'' macro to call the same process module twice in parallel. When looking at the turtle we see, that it first moves to the bottom-right corner and then drives in a circle for a second. So the two designators were not executed in parallel because they were executed with the same process module. Also a warning gets printed stating, that the program waits for the process module to be free before executing the next designator.
If we use two different process modules, they can in fact be called in parallel:
TUT> (top-level
(with-process-modules-running (turtlesim-navigation turtlesim-pen-control)
(let ((goal (desig:a motion (type moving) (goal (9 9 0)))))
(cpl:par
(pm-execute 'turtlesim-navigation goal)
(dotimes (i 10)
(pm-execute 'turtlesim-pen-control
(let ((?r (random 255))
(?g (random 255))
(?b (random 255))
(?width (+ 3 (random 5))))
(desig:a motion (type setting-pen) (r ?r) (g ?g) (b ?b) (width ?width))))
(sleep 0.5))))))
[(TURTLE-PROCESS-MODULES) INFO] 1500997786.329: TurtleSim navigation invoked with motion designator `#'.
[(TURTLE-PROCESS-MODULES) INFO] 1500997786.347: TurtleSim pen control invoked with motion designator `#'.
[ ... ]
[(TURTLE-PROCESS-MODULES) INFO] 1500997791.126: TurtleSim pen control invoked with motion designator `#'.
T
Here we call the navigation process module to move the turtle to the upper right corner and our other process module to change the pen color and width twice every second. When looking at the turtle we can see it moving to the upper right corner while randomly changing its pen.
As stated above this behaviour is to ensure that a single resource on a robot isn't used by multiple functions at once, while not hindering the parallel execution of independent resources. But keep in mind, that this is only true for the low-level motions. If a robots arms should grasp something and its base is moved, the grasping might fail, although these motions are not necessarily controlled by the same process module.
== Next ==
So far we called process modules directly. Sometimes it's better to let the system decide on its own …
[[tutorials:beginner:assigning_actions_2|Automatically choosing a process module for a motion]]