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Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
tutorials:beginner:process_modules_2 [2017/09/07 12:06] – Replacing some "action"s with "motion"s cpo | tutorials:beginner:process_modules_2 [2019/07/09 18:19] – [Writing a process module for the turtlesim] gkazhoya | ||
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**Description: | **Description: | ||
- | **Previous Tutorial:** [[tutorials: | + | **Previous Tutorial:** [[tutorials: |
- | **Next Tutorial:** [[tutorials: | + | **Next Tutorial:** [[tutorials: |
===== Process modules: an overview ===== | ===== Process modules: an overview ===== | ||
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Once again, some new dependencies must be declared in the tutorial files you've been working on. | Once again, some new dependencies must be declared in the tutorial files you've been working on. | ||
- | In your '' | + | In your '' |
< | < | ||
- | <build_depend> | + | <depend> |
- | + | ||
- | < | + | |
</ | </ | ||
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<code lisp> | <code lisp> | ||
- | (defsystem cram-beginner-tutorial | + | (defsystem cram-my-beginner-tutorial |
:depends-on (cram-language roslisp turtlesim-msg geometry_msgs-msg cl-transforms | :depends-on (cram-language roslisp turtlesim-msg geometry_msgs-msg cl-transforms | ||
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== Next == | == Next == | ||
+ | So far we called process modules directly. Sometimes it's better to let the system decide on its own … | ||
- | Let's have a look at location designators and other ways to move the turtle, as well as have some more practice with designator resolution and process modules ... | + | [[tutorials: |
- | + | ||
- | [[tutorials: | + |