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| tutorials:intermediate:collisions_and_constraints [2015/06/08 13:26] – Collision check resolution info for constrained planning requests. mpomarlan | tutorials:intermediate:collisions_and_constraints [2015/06/18 06:25] (current) – [Allowed Collision Matrix] mpomarlan | ||
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| </ | </ | ||
| - | A similar effect can be achieved by removing and readding the cube to the planning scene like so: | + | NOTE: MoveIt! will NOT remove entries |
| - | + | ||
| - | <code lisp> | + | |
| - | (remove-collision-object " | + | |
| - | (add-collision-object " | + | |
| - | </ | + | |
| - | + | ||
| - | because | + | |
| ===== Constraint checking ===== | ===== Constraint checking ===== | ||

